8 July 2024
A group of the BootStRaP project experts got together at the ICBA 2024  (on 8-10 July 2024, organisers Zsolt Demetrovics and Andrea Czako) to showcase their most recent research findings.  Here is a short recap of what members of the BootStRaP project talked about at the congress:

Sophia Achab presented a counseling intervention model for Gaming Disorder. She emphasized the importance of understanding the specificity of the case. The assessment will allow the counsellor to refer to specialists for treatment, in the presence of alarming symptoms or clear patterns of maladaptive use. Working with relatives will be mainly shaped by Gaming limits’ management. National resources are very helpful, and communicating them to relatives is key to empowering them.

Matthias Brand discussed the applicability of substance-use disorder theories to behavioral addictions. He pointed out the importance of understanding how psychological and neurological processes interplay in addiction.

Sebastian Brand introduced the IViS questionnaire, a new screening tool for Gaming Disorder. This quick, symbol-based instrument promises to streamline the identification of gaming addiction.

Andrea Czakó presented a tool to assess gambling motives to enhance understanding and treatment of gambling addiction.

Chang Liu emphasized the significance of cognitive rigidity in problematic internet use and advocated for personalized intervention approaches tailored to individual symptom profiles.

Katajun Lindenberg provided statistics on the prevalence of online behavioral addictions in teenagers, including a range of behaviors such as gambling, gaming, social media use, and online shopping. The survey emphasizes the increasing worry about digital addictions among young people.

Nana Löchner’s findings indicate a positive correlation between problematic social media usage, as assessed using mobile sensing, and increased stress and depression over time. This highlights the need to assess and manage social media behaviors to mitigate mental health problems.

Christian Montag conducted a study investigating the relationship between personality characteristics and problematic use of TikTok. The study revealed that those with higher levels of neuroticism and lower levels of conscientiousness might be at risk of developing problematic TikTok use. His research indicates that the addiction framework might fit to describe excessive TikTok use.

Ina Neumann identified that difficulties in managing emotions and difficulty in forming relationships with peers are significant factors that might predict the development of Social Network Use Disorder and Internet Gaming Disorder.

Marc N. Potenza shared that a digital application for delivering Cognitive Behavioral Therapy to individuals with Gaming Disorder will soon be available and may ultimately help improve treatment

Hans-Jürgen Rumpf compared functional impairments in vocational students with Social Network Use Disorder and Internet Gaming Disorder. Results of his research indicate that both groups exhibit comparable degrees of impairment, highlighting the serious impact of these conditions.

Christopher Kannen presented his study on the willingness to pay for messaging apps like WhatsApp, revealing that many users are still unwilling to pay for social media/messengers. The advantages of paying with money instead of with one’s data must be better communicated to increase users’ willingness to pay.

These talks emphasize the urgent need for ongoing research and personalized solutions to tackle the escalating problem of problematic internet use.

© BootStRaP communications team information 


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