Check out our latest work: https://doi.org/10.1016/j.neubiorev.2019.06.032
Matthias Brand et al. review published in Neuroscience Biobehavioral Reviews highlights that:
• Addictive behaviors are linked to cue-reactivity and craving.
• Addictive behaviors are associated with diminished inhibitory control.
• Habitual behaviors are developed in the process of addictive behaviors.
• An imbalance between fronto-striatal circuits contributes to addictive behaviors.
EU network of problematic usage of the internet logo
EU-PUI Newsletter Number 4
First of all I would like to thank everyone for bringing their expertise and experience, and engaging in such a fruitful constructive and open exchanges throughout the whole day fourth management committee meeting of COST Action CA16207 “European Network for Problematic Usage of the Internet” in Warsaw…
EU-PUI Newsletter Number 3
A lot of hard work went into making our third COST Action meeting go off so smoothly. I would like to thank all who made it happen. Our host, Prof. Jose Magrina Menchon, and his team did an excellent job organizing and managing both our meeting and “Hooked on WiFi”event…
Commentary: Including Gaming Disorder in the ICD-11
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of
researchers fails to recognize the clinical and public health considerations, which support the WHO perspective.
EU-PUI Newsletter Number 2
I would like to express my deepest gratitude to each of you who participated in COST Actions meeting in Cologne on 22nd of April. Over 50 internationally renowned scientists and practitioners gave their time and resources to attend and to contribute. You made our meeting a great success and it was a true pleasure to see so many of you there! I hope you used the opportunity to extend your existing research networks. I am sure that this healthy cooperation will continue to enrich our work in the future.
Special thanks must go to Prof Dr Matthias Brand for hosting us during the event and to our Administrator Ms Natalie Hall and the four work packages teams and their leaders, who did outstanding work in presenting what was achieved in a half a year period…
COST Action Newsletter
We are proud to announce the start of our new COST Action CA16207 project. We have been working hard organizing the material for setting up our project’s website, which is called “Net&Me”. Please take a look at the website to find out more about our members and activities…
Gaming Disorder Is a Disorder due to Addictive Behaviors: Evidence from Behavioral and Neuroscientific Studies Addressing Cue Reactivity and Craving, Executive Functions, and Decision-Making. This narrative review is aimed at summarizing the scientific evidence suggesting that the core psychological and neurobiological mechanisms underlying substance use disorders and gambling disorder are also involved in gaming disorder.
The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study
Over the last decade, research into “addictive technological behaviors” has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use associated with negative outcomes) of two types of modern online technologies: social media and video games…
Functional impairment matters in the screening and diagnosis of gaming disorder
In recent years, there has been a growing recognition that online video gaming may become excessive and leads to functional impairments and psychological distress. The latest version (fifth edition) of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes Internet gaming disorder (IGD) in the “Emerging Measures and Models” section and the beta draft of the 11th revision of the International Classification of Diseases (ICD-11) includes gaming disorder in its section on “Disorders Due to Substance Use or Addictive Behaviours.”…
Sound of Silence: Comparison of ICT and speech deprivation among students
The aim of the study was two fold: to describe self – reported habits of ICT use in every – day life and to analyze feelings and behavior triggered by ICT and speech deprivation. The study was conducted on three randomly selected groups of students with different tasks: Without Speaking (W/S) group (n=10) spent a day without talking to anyone; Without Technology (W/T) group (n=13) spent a day without using any kind of ICT, while the third group was a control group (n=10) and had no restrictions. The participants’ task in all groups was to write a diary detailing their feelings, thoughts and behaviors related to their group’s conditions. Before the experiment, students reported their ICT related habits. Right after groups were assigned, they reported their task – related impressions. During the experiment, participants wrote diary records at three time-points.